![]() ![]() The plugin does all of the heavy lifting for you. ![]() The above features are 100% plug and play. Additionally, being a dual wield actor doesn't limit you to using only weapons in your offhand anymore, shields are available to everyone! Dual wield actors will now strike twice with normal attacks, each individual hit will show its own weaponsprite and animation, and will do damage and added effects solely based on the weapon being swung. Not to mention the fact that a dual wield actor can ever only wield weapons in his hands. This can make for some weird synergies, like equipping a weapon with a high hit % to offset the low hit % of a much heavier hitting weapon, or taking advantage of double elemental weaknesses with one powerful hit causing all kinds of balancing problems. The default implementation of dual wielding in RPG Maker MV is pretty lackluster, an actor who is wielding two weapons strikes once, with both animations from his weapons showing simultaneously, and damage of that one hit being calculated with all of the traits of both weapons. ![]()
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